10 gaming trends from the 2000s that should come back

When people think of 2000s gaming, it’s hard not to think of many of the decade’s worst ideas. The obsession with motion control gadgets and all the gray and brown games of the early HD era is the first thing some people might think of. Missteps aside, there was a lot more to the 2000s era of gaming.



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As gaming entered the era of HD, the industry began to grow by offering more complex games and telling more complex stories. It was a good time for the industry, where every console publisher achieved major success in one way or another. And although not all trend should resurface at the same level, it’s time for at least a few of them to make a comeback.

ten Handheld consoles being a common phenomenon

The 2000s were the height of the power of portable consoles. Between consoles like the Game Boy Advance and later the Nintendo DS and PlayStation Portable, the idea of ​​carrying a console in your pocket has never been more popular. Although Nintendo released the 3DS in the early 2010s, it never achieved the popularity of the original console.

Meanwhile, the PlayStation Vita is one of those cult classic consoles like the Dreamcast that only true hardcore fans are passionate about. The 2010s mostly left consoles for phones, but given the popularity of the Switch Lite and the Steam Deck, it’s obvious that handheld consoles could make a comeback.

9 3D fighting games having a presence in games

Everyone thinks fighting games have been revived with the release of Street Fighter IV in 2008. But fighting games were still coming out constantly in the early 2000s; it’s just that most of them were 3D.

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The tekken series and soulcalibur the two were leading the fighting game world during this time, and it seemed like 3D fighters were the future for a while. And while those days are long gone, it would be nice to come to a point where 3D and 2D fighters were equally viable, rather than 3D fighters no longer being a gimmick.

8 Rock with friends to classic rock songs

Activision released both Guitar Hero and Rock band in the 2000s, introducing a virtual karaoke world where friends could shred their favorite songs with their friends. Sadly, they also continued to release those games, complete with their expensive extra accessories, long after the rock band had ended.

But it’s not like there’s no audience; they were just overused. Nowadays, it is quite possible to serve this audience by adding songs. It would be a lot cheaper than making a whole new set to buy every year and expecting people to shell out for a new fake guitar.

seven Sports Games Beyond Realistic Titles

Remember when sports games were more than just NBA and NFL simulations? At one time, Electronic Arts and 2K Games took over the sports market, and now everything is just a sports fan replica that sports fans can already watch in season.

But in the 2000s, sports games could be creative. Fans could get titles like nba street and NFL Street, which adopted a more arcade nature for the sport. Games like this could still be successful today, as long as the developers accepted that they weren’t so huge.


6 The presence of games in the open city

Rockstar took the game to new heights when it released Grand Theft Auto III in 2001. The open-world game suddenly became a household name for gaming alongside titles like mario and Sonic. The series’ popularity and critical acclaim even spawned a series of open-world city games that attempted to copy Grand Theft Auto style.

The developers of Luxoflux, who obtained the true crime franchise take off by differentiating itself from GTA. Nowadays, the only company trying to move in the same direction is Ubisoft with Watch dogsan incoherent frankness at best.


5 The expected local multiplayer rather than a bonus

Back in the 90s and early 2000s, split-screen co-op was the best way to do console multiplayer. It’s unbelievable that it was so successful considering the average size of TVs at the time, but the multiplayer games were huge regardless. However, nowadays, far too many developers are abandoning local multiplayer to focus on online play.

This is understandable, since adults often have friends all over the country. But players shouldn’t have to convince developers to include local multiplayer in PvP games. It should come standard with every game for kids and couples who like to play together.


4 Simulation games at AAA level

In the 2000s, simulation games had their place in the AAA space. The Sims became a huge hit among casual and hardcore fans, while titles like Deus Ex and even BioShock were among the most acclaimed titles of the 2000s.

These days, while there are plenty of simulation games out there, most of them exist in the indie space. While that means sim fans still have somewhere to turn, it would be wonderful to have sim games with the level of polish that the average AAA title gets.

3 Shooters who weren’t afraid to be realistic

During the 2000s, PlayStation and Xbox released a slew of first-person shooters. The popularity of Call of Duty 4 Modern Warfare developers inspired to create their own games, which caused all brown and gray shooters. Now, while no one wants that bland color palette to make a comeback, things could be a bit more realistic.

Nowadays the most popular shooters are like Fortnite Where Apex Legendswith Call of Duty mainly making the FPS realistic. However, there’s room for at least one other solid shooter that doesn’t involve double jumps and warp pads.

2 The presence of colorful 3D platforms

The early 2000s was the last time 3D platformers were abundant in the AAA space. Mario and Sonic were always at the top of their game, but franchises like spyro and James also came. Platformers have been a mainstay of gaming for decades, but as gaming got more “serious” the cartoon mascots were kind of kicked out.

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These days, the platform genre is on the rise across indies and a few titles like Insomniac’s Ratchet and Clank or the latest from Activision AccidentBut that is not enough.

1 The developers have their own kart game

Racing games of the 2000s were not limited to creating a realistic driving simulator. Back then, there was room for all types of racing titles, from arcade racing games to kart games. It’s that kind of variety that racing fans would no doubt like to see return.

games like rocket league have already proven a market for more cars than just racing simulations, and even Forza Horizon 5 The Hot Wheels DLC is highly anticipated. Ultimately, the more variety there is in the games, the better the games can be for other game fans.

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About Anne Wurtsbach

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